MIRRODIN MANIFEST

Card Spoilers Gallery

302 cards

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Alignment Protocol Enforcer 2WW
🎨
Artifact Creature — Construct ✦
Whenever a player casts a spell, that player may pay 1. If they don't, put a violation counter on Alignment Protocol Enforcer.

T, Remove three violation counters from Alignment Protocol Enforcer: Exile target creature. Its controller creates a 1/1 colorless Myr artifact creature token.
"Your behavior has been flagged. Correction will follow."
3/4
Asylum Seeker 1W
🎨
Creature — Human Citizen ✦
Asylum Seeker enters the battlefield with a hope counter on it.

As long as Asylum Seeker has a hope counter on it, it has hexproof and "Whenever this creature is dealt damage, put a +1/+1 counter on it."

When Asylum Seeker becomes the target of a spell or ability an opponent controls, remove all hope counters from it.
"I came seeking safety. I found only waiting."
1/3
Aurum Standard 2WW
🎨
Enchantment ✦
Whenever a Gold token enters the battlefield under your control, put a value counter on it.

Gold tokens you control have "T: Prevent the next damage equal to the number of value counters on this permanent that would be dealt to you or a permanent you control this turn."

Whenever you sacrifice a Gold token, you gain life equal to the number of value counters that were on it.
"When the Lattice fails, only gold remains."
— Glimmervoid Survival Doctrine
Austerity Measure W
🎨
Instant ✦
Redistribute among target [[Debt Token|Debt token]] and target permanent with counters.
"Cuts must be made somewhere."
Bailout Package 2W
🎨
Sorcery ✦
Destroy target artifact. Its controller creates two [[Debt Token|Debt tokens]].
"The Foundry saves you—but the Foundry never forgets."
Border Patrol Scout 1W
🎨
Creature — Human Scout ✦
Flying
"Movement at sector seven. Requesting backup."
2/1
Border Wall Sentry 1W
🎨
Creature — Human Soldier ✦
Defender
"The Wall keeps them out. That's all that matters."
1/4
Central Bank Governor 3WW
🎨
Legendary Creature — Human Advisor ✦
At the beginning of each upkeep, redistribute among all [[Debt Token|Debt tokens]].

Whenever you redistribute, you may have target player create a Debt token.
"Stability requires... adjustments."
4/5
Citizen's Arrest 1WW
🎨
Sorcery ✦
Exile target creature with power 4 or greater.
"Due process is a luxury the Foundry cannot afford."
Citizen's Defender W
🎨
Creature — Human Knight ✦
Citizen's Defender gets +1/+0 as long as you control another Human.
"I fight for those who cannot fight for themselves."
1/2
Debt Forgiveness 1W
🎨
Instant ✦
Destroy target [[Debt Token|Debt token]]. You gain life equal to the number of debt counters on it.
"Mercy is its own reward."
Debt Restructuring 1W
🎨
Sorcery ✦
Redistribute among all [[Debt Token|Debt tokens]].
"The burden is now... shared."
Deportation Court Judge 3WW
🎨
Creature — Vedalken Advisor Mer-Ikan ✦
At the beginning of your upkeep, put a case counter on Deportation Court Judge.

T, Remove X case counters from Deportation Court Judge: Exile up to X target creatures opponents control with total mana value X or less.

Activated abilities of creatures exiled by Deportation Court Judge can't be activated.
"Case dismissed. Next."
2/5
Detention Warden 2WW
🎨
Creature — Human Soldier Mer-Ikan ✦
Detention Warden enters the battlefield with three detention counters on it.

When Detention Warden enters the battlefield, exile any number of target creatures opponents control with total mana value 6 or less until Detention Warden leaves the battlefield. Put a detention counter on Detention Warden for each creature exiled this way.

Detention Warden has indestructible as long as it has six or more detention counters on it.
"Capacity is not my concern."
2/5
Displaced Worker 1W
🎨
Creature — Human ✦
When Displaced Worker enters the battlefield, create a 0/1 colorless Myr artifact creature token.

Sacrifice an artifact: Displaced Worker gets +2/+0 until end of turn.
Forty years at the forge. Replaced by something that doesn't even have hands.
2/2
Equality Enforcer 3W
🎨
Artifact Creature — Construct ✦
Vigilance

At the beginning of your end step, if any permanent has three or more counters on it than another permanent with counters, redistribute.
"Imbalance detected. Correction initiated."
3/4
Equitable Distribution 2W
🎨
Sorcery ✦
Redistribute among the creature with the greatest power and the creature with the least power.
"All shall be made equal under the Synod's watchful eye."
Escaped Testimony 2W
🎨
Creature — Human Unforged ✦
Escaped Testimony enters the battlefield with three testimony counters on it.

Escaped Testimony has protection from legendary creatures as long as it has a testimony counter on it.

Whenever Escaped Testimony deals combat damage to a player, remove a testimony counter from it. That player sacrifices a legendary permanent.
"They thought silence would protect them. They were wrong."
2/2
Extraction Squad Leader 3W
🎨
Creature — Human Soldier Mer-Ikan ✦
When Extraction Squad Leader enters the battlefield, exile target creature an opponent controls with mana value 3 or less. Put two -1/-1 counters on it when it returns.

Other Mer-Ikan creatures you control get +1/+0.
"Voluntary departure... or assisted extraction. Choose quickly."
3/3
Foreign Arms Supplier 2W
🎨
Creature — Human Artificer ✦
When Foreign Arms Supplier enters the battlefield, create an Equipment artifact token with "Equipped creature gets +2/+0 and has first strike" and equip 1.

Whenever you create an Equipment token, put a supply counter on Foreign Arms Supplier. It gets +0/+1 for each supply counter on it.
"The Synod sends weapons, not soldiers. Make them count."
2/2
Foundry Checkpoint Officer 1W
🎨
Creature — Human Soldier Mer-Ikan ✦
Whenever a creature enters the battlefield under an opponent's control, if that creature wasn't cast from their hand, exile it until Foundry Checkpoint Officer leaves the battlefield.
"Papers. Now."
2/2
Foundry Citizenship 1W
🎨
Enchantment — Aura ✦
Enchant creature you control

When Foundry Citizenship enters the battlefield, put a +1/+1 counter on enchanted creature.

Enchanted creature has vigilance, is a Mer-Ikan in addition to its other types, and can't be exiled by opponents.
"With this mark, the Furnace claims you. Without it, the Furnace consumes you."
Foundry Medic 1W
🎨
Creature — Human Cleric ✦
T: Prevent the next 1 damage that would be dealt to any target this turn.
"Patch them up. Send them back. The Foundry never stops."
1/3
Foundry Strike Team 2WW
🎨
Creature — Human Soldier ✦
Flash

First strike

When Foundry Strike Team enters, exile target creature an opponent controls until Foundry Strike Team leaves the battlefield.

"This was surgical."
They rehearsed the breach a hundred times in a replica forge. On the night, they needed only one.
3/2
Free Market Zealot 1W
🎨
Creature — Human Advisor ✦
Whenever a player compounds, you create a Gold token. (It's an artifact that enters with a value counter. It has "Sacrifice this artifact: Add C for each value counter on it.")

Whenever a player redistributes, sacrifice a permanent you control.
"Growth is sacred. Redistribution is theft."
2/2
Gilded Sentinel's Decree 2WW
🎨
Sorcery ✦
Choose one or both —

• Exile all creatures that weren't cast from their owner's hand.

• Until your next turn, players can't cast spells with mana value greater than the number of lands they control.
"The unrefined have no place within these walls. The overleveraged have no voice within this chamber."
— Tromp, the Gilded Sentinel
Glimmervoid Lobbyist 1W
🎨
Creature — Human Advisor ✦
T, Put a favor counter on target legendary creature: That creature gains hexproof until end of turn.

Legendary creatures with favor counters on them can't be blocked by creatures with power 2 or less.
"My clients' interests are, of course, completely aligned with the public good."
1/2
Hedge 1W
🎨
Instant ✦
Prevent all damage that would be dealt this turn.

Create a Gold token. (It's an artifact that enters with a value counter. It has "Sacrifice this artifact: Add C for each value counter on it.")
"When the Lattice burns, those with gold walk away whole."
— Glimmervoid Investment Doctrine
Jubilee Declaration 2WW
🎨
Sorcery ✦
Destroy all [[Debt Token|Debt tokens]]. Each player gains 2 life for each Debt token they controlled that was destroyed this way.
"All debts are forgiven. Begin again."
Militia Captain 2W
🎨
Creature — Human Soldier ✦
Other Soldier and Citizen creatures you control get +1/+1.

Whenever you cast an instant or sorcery spell, create a 1/1 white Citizen creature token.

"Stand together or fall alone."
>
2/3
Protective Ward W
🎨
Instant ✦
Target creature gains indestructible until end of turn.
"The Synod protects its own."
Protest March 2W
🎨
Sorcery ✦
Create two 1/1 white Citizen creature tokens.
"We are many. They cannot ignore us all."
Rally the Militia 1W
🎨
Instant ✦
Creatures you control get +1/+1 until end of turn.
"For the Foundry! For freedom!"
Redistribute the Wealth 1W
🎨
Sorcery ✦
Redistribute. (Choose two permanents. Remove all counters from them, then each gets half that many counters, rounded down.)

You gain 2 life.
"Equality is not theft. Equality is justice."
Refugee Aid Worker 3W
🎨
Creature — Human Cleric ✦
When Refugee Aid Worker enters the battlefield, create a 1/1 white Citizen creature token.
"Everyone deserves shelter. Everyone deserves hope."
2/4
Reprocessing Agent 2W
🎨
Creature — Golem Mer-Ikan ✦
When Reprocessing Agent enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Reprocessing Agent leaves the battlefield. When that creature returns, put two -1/-1 counters on it.

Foundry Protocol — Reprocessing Agent can't be blocked by creatures that weren't cast from their owner's hand.
"Documentation, please. No? Then you're scheduled for extraction."
2/3
Sanctuary Guardian 2W
🎨
Creature — Human Soldier ✦
Flying

When Sanctuary Guardian enters the battlefield, you gain 2 life.
"The skies above Foundry territory are ours to defend."
2/3
Silenced Accuser W
🎨
Creature — Human Unforged ✦
Silenced Accuser enters the battlefield with a spark counter on it.

When Silenced Accuser dies, if it had a spark counter on it, target opponent reveals their hand.
"She tried to speak. The Synod adjourned."
1/1
Supreme Arbiter of Order 3WW
🎨
Legendary Creature — Vedalken Advisor ✦
Flying, vigilance

At the beginning of each opponent's upkeep, tap up to two other target nonland permanents that player controls.

"Order is not requested. It is enforced."
"I speak for the Synod. The Synod speaks for all."
4/5
Synod Peacekeeper 2W
🎨
Creature — Human Soldier ✦
Vigilance

When Synod Peacekeeper enters the battlefield, tap target creature an opponent controls.
"Order will be maintained. By any means."
2/3
Terrified Survivor 1W
🎨
Creature — Human Soldier ✦
Defender

Terrified Survivor enters the battlefield with two -1/-1 counters on it.

W, Remove a -1/-1 counter from Terrified Survivor: Prevent the next 2 damage that would be dealt to you this turn.
"I never want to be on the other side of that again. They're not to be messed with."
3/5
The Bailout 2WW
🎨
Instant ✦
Redistribute among all permanents with counters. For each [[Debt Token|Debt token]] that had counters redistributed to it, you gain 2 life.
"The Foundry always pays its debts—with other people's money."
The Great Leveling 4WW
🎨
Legendary Artifact Creature — Construct ✦
Vigilance

When The Great Leveling enters the battlefield, redistribute among all permanents with counters on them. (Remove all counters from all of them, then distribute that many counters evenly among them, rounded down, of the same types.)

At the beginning of each end step, if any permanent has three or more counters than another permanent with counters, redistribute among those permanents.
"No one rises. No one falls. All are equal before the Equalizer."
5/5
Trickle-Down Theorist 3W
🎨
Creature — Human Advisor ✦
At the beginning of your end step, compound. Put the counter on a permanent with the most counters on it.

Whenever a permanent you control with five or more counters on it leaves the battlefield, each other creature you control gets a +1/+1 counter.
"Concentrate wealth at the top. It will flow down... eventually."
2/4
Unforged Witness 1W
🎨
Creature — Human Unforged ✦
Unforged Witness enters the battlefield with a testimony counter on it.

When Unforged Witness enters the battlefield, look at the top card of target opponent's library. You may reveal it. If a legendary card is revealed this way, put a testimony counter on Unforged Witness.

Sacrifice Unforged Witness: Reveal the top X cards of target opponent's library, where X is the number of testimony counters on it. Your opponents can't cast legendary spells until your next turn.
"They told me I was special. That I had potential. They were right—I was currency."
War Refugee Camp 3W
🎨
Creature — Assembly ✦
Defender

When War Refugee Camp enters the battlefield, create two 1/1 white Leonin Citizen creature tokens.

Leonin Citizen creatures you control have hexproof.

2W: Target Leonin Citizen creature you control becomes a 2/2 Soldier in addition to its other types and gains first strike until end of turn.
"We shelter those who flee. We train those who fight."
0/5
Watchtower Defender 1W
🎨
Creature — Leonin Soldier ✦
First strike

Watchtower Defender gets +0/+2 as long as you control an Equipment.

"This ground is ours. Let them try to take it."
"I don't need transport. I need Equipment."
— Zel-Ensk, the Resilient Spark
2/2
Bubble Speculator 1UU
🎨
Creature — Human Advisor ✦
When Bubble Speculator enters the battlefield, put three bubble counters on target permanent.

At the beginning of each upkeep, double the number of bubble counters on permanents you control.

When a permanent with five or more bubble counters on it has its counters removed, sacrifice it.
"It's not a bubble if it never pops."
2/2
Central Planner 2U
🎨
Creature — Vedalken Advisor ✦
At the beginning of your upkeep, if any permanent has more +1/+1 counters or -1/-1 counters on it than another permanent with +1/+1 counters or -1/-1 counters on it, redistribute. (Choose two permanents. Remove all +1/+1 counters and -1/-1 counters from them, then each gets half that many counters of those types, rounded down.)
"Inequality is inefficiency. Inefficiency is unacceptable."
1/4
Core-Logic Architect 2UU
🎨
Creature — Vedalken Artificer ✦
When Core-Logic Architect enters the battlefield, put two calculation counters on target artifact you control.

Artifacts you control with counters on them have "T: Draw a card, then discard a card."
"The Myr don't think. They calculate. The distinction is irrelevant."
2/4
Credit Default 1U
🎨
Instant ✦
Counter target spell unless its controller creates a [[Debt Token|Debt token]] or pays 3.
"Your future is collateral."
Data Collector 1U
🎨
Creature — Vedalken Wizard ✦
When Data Collector enters the battlefield, scry 2.
"Every interaction is logged. Every pattern, analyzed."
1/3
Data Harvest Drone 2U
🎨
Artifact Creature — Thopter ✦
Flying

Whenever Data Harvest Drone deals combat damage to a player, put a data counter on it, then look at that many cards from the top of that player's library, where X is the number of data counters on it. Put them back in any order.
"It sees everything. It remembers everything. It tells everything."
2/1
Debt Accumulator 1U
🎨
Creature — Vedalken Wizard ✦
T: Put a debt counter on target [[Debt Token|Debt token]].
"Time is money. Specifically, your money."
1/3
Debt-to-Equity Swap 2UU
🎨
Instant ✦
Target opponent sacrifices all [[Debt Token|Debt tokens]] they control. For each Debt token sacrificed this way, you draw a card and that player creates a 1/1 colorless Myr artifact creature token.
"Your debt becomes our property."
Deep-Sik Efficiency U
🎨
Instant ✦
Copy target activated or triggered ability from an artifact source. You may choose new targets for the copy.

"They spent a billion on that effect. We replicated it for pennies."
The Oxidda Chain proved that efficiency beats extravagance.
Forced Equalization 1U
🎨
Instant ✦
Redistribute. (Choose two permanents. Remove all counters from them, then each gets half that many counters, rounded down.)

Scry 1.
"The Lattice calculates optimal distribution. Your preferences are irrelevant."
Freeze Protocol U
🎨
Instant ✦
Tap target creature. It doesn't untap during its controller's next untap step.
"System resources reallocated. You are no longer a priority."
Glimmervoid High Roller 2UU
🎨
Creature — Vedalken Rogue ✦
Whenever you gamble, draw a card.

U, Discard a card: Gamble.
"The thrill isn't in winning. It's in knowing you might not."
2/4
Hallucination Engine 3U
🎨
Artifact Creature — Construct ✦
Whenever you scry, put a glitch counter on Hallucination Engine.

T, Remove three glitch counters from Hallucination Engine: Create a token that's a copy of target creature, except it's an artifact in addition to its other types. Sacrifice it at the beginning of the next end step.
"It looks real. It acts real. It isn't."
2/4
Hedge Fund Manager 2UU
🎨
Creature — Human Advisor ✦
When Hedge Fund Manager enters the battlefield, create three Gold tokens.

Whenever you sacrifice a Gold token, Gamble. If you win the gamble, create two Gold tokens.

At the beginning of your end step, sacrifice a Gold token.
"Risk is just opportunity in disguise."
2/3
Hype Cycle 2U
🎨
Enchantment — Saga ✦
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

*I — Double the number of counters on each permanent.

II — Double the number of counters on each permanent.

III* — Remove all counters from all permanents.
"The Lattice promised infinite growth. It delivered infinite zeroes."
— Mak-Ron, surveying the crash
Lattice Analyst 2U
🎨
Creature — Vedalken Advisor ✦
Flying

When Lattice Analyst enters the battlefield, draw a card.
"The patterns are clear to those trained to see them."
2/2
Lattice Data Miner 1U
🎨
Creature — Vedalken Rogue ✦
When Lattice Data Miner dies, scry 2.
"The truth is always archived somewhere."
1/1
Lattice Delay 2U
🎨
Instant ✦
Counter target spell unless its controller pays 3.

Scry 1.
"The Lattice requires additional processing time."
Lattice Infiltrator 1U
🎨
Creature — Human Rogue ✦
Lattice Infiltrator can't be blocked.

Whenever Lattice Infiltrator deals combat damage to a player, scry 1.
"The Lattice sees all. So do I."
1/1
Lattice Observer 3U
🎨
Creature — Vedalken Wizard ✦
Flying

When Lattice Observer enters the battlefield, draw a card, then discard a card.
"Every fluctuation in the Lattice tells a story."
2/4
Lattice Overseer 3UU
🎨
Creature — Vedalken Advisor ✦
At the beginning of your upkeep, compound. (Choose a permanent. Put a counter on it of a type already on it.)

Whenever you compound, scry 1.

UU, T: Look at the top card of each player's library.
"The Lattice sees all futures. I merely choose which one arrives."
3/5
Ledger Thief 2U
🎨
Creature — Human Rogue ✦
When Ledger Thief enters the battlefield, look at the top five cards of target opponent's library. You may exile one of them face-down. Put the rest back in any order.

2U, Sacrifice Ledger Thief: Turn all cards exiled face-down by cards you control face-up. You may cast one of them this turn without paying its mana cost.
"Copies. I made copies."
2/2
Mak-Ron, the Glass Orator 2UU
🎨
Legendary Creature — Vedalken Advisor ✦
At the beginning of your upkeep, scry 2.

U, T: Choose one —
• Redistribute. (Choose two permanents. Remove all counters from them, then each gets half that many counters, rounded down.)
• Each player draws a card.

"Integration requires... adjustment."
"His speeches promise everything. The Quicksilver Sea evaporates regardless."
2/4
Memory Normalization 1U
🎨
Instant ✦
Redistribute among two target permanents. Scry 1.
"Anomalies must be corrected. Variance is inefficiency."
Memory Purge 1U
🎨
Instant ✦
Choose one —

• Counter target spell if it has the same name as a card in any graveyard.

• Exile up to three target cards from graveyards. If a legendary card was exiled this way, scry 2.

The Redaction-Myr never rest.
"What records? There were never any records."
— Synod Archivist
Myr-Sourced Automation 2UU
🎨
Enchantment ✦
When Myr-Sourced Automation enters the battlefield, create two 1/1 colorless Myr artifact creature tokens.

Whenever you cast a noncreature spell, you may tap an untapped Myr you control. If you do, copy that spell. You may choose new targets for the copy.

At the beginning of your upkeep, put a -1/-1 counter on each non-Myr creature you control.
"Efficiency requires displacement."
— Core-Logic Directive 7.1
Processing Queue 1U
🎨
Sorcery ✦
Draw two cards, then put a card from your hand on top of your library.
"Your request is in the queue. Current wait time: undefined."
Processing Redirect 1U
🎨
Instant ✦
Target creature gains hexproof until end of turn. Untap it.
"Query redirected. Target not found."
Prompt-Sculptor Initiate 1U
🎨
Creature — Human Wizard ✦
T: Scry 1.

2, T: Compound. (Choose a permanent. Put a counter on it of a type already on it.)
"I don't cast spells. I describe outcomes."
1/3
Protocol Enforcer 3U
🎨
Creature — Vedalken Soldier ✦
Flying

T: Tap target creature.
"Compliance is not optional."
2/4
Protocol Override 1U
🎨
Instant ✦
Counter target activated or triggered ability.

Draw a card.
"Request denied. Reason: Because I said so."
— Synod Protocol Administrator
Quantitative Easer 3U
🎨
Creature — Vedalken Wizard ✦
T: Put a value counter on each Gold token you control.

2U, T: Create two Gold tokens. Each opponent creates a Gold token.
"Print more. Everyone gets more. What could go wrong?"
2/3
Quicksilver Passage Guide 1U
🎨
Creature — Human Rogue ✦
U, T: Target creature gains "This creature can't be exiled" until end of turn.

1U, T: Target creature you control becomes a copy of another target creature you control until end of turn.
"Across the Sea, past the checkpoints. I know the way."
1/2
Recursive Self-Improvement 5UU
🎨
Artifact Creature — Construct ✦
Recursive Self-Improvement enters the battlefield with four improvement counters on it.

At the beginning of your upkeep, double the number of improvement counters on Recursive Self-Improvement.

Recursive Self-Improvement gets +1/+1 for each improvement counter on it.

When Recursive Self-Improvement has twenty or more improvement counters on it, you win the game.
"It began improving. It never stopped."
4/4
Sal-Tman's Promise 2U
🎨
Enchantment ✦
At the beginning of your upkeep, put a progress counter on Sal-Tman's Promise.

T an untapped artifact you control: Scry 1.

When Sal-Tman's Promise has five or more progress counters on it, sacrifice it. If you do, draw cards equal to the number of progress counters on it, then discard your hand.

"We're so close. Just a little more investment."
The breakthrough was always imminent. The deadline was always moving.
Synod Analyst 2U
🎨
Creature — Vedalken Advisor ✦
T: Scry 1.
"Patterns emerge. Predictions follow."
1/3
Synod's Rejection 1U
🎨
Instant ✦
Return target creature to its owner's hand.

Scry 1.
"Your application has been... reviewed."
The House Edge 1U
🎨
Enchantment ✦
Whenever you would gamble, scry 1 first.
"The odds aren't in your favor. They're in mine. I built the table."
— Kha-Sino, Glimmervoid Broker
The Rigged Game 2U
🎨
Sorcery ✦
Scry 2, then gamble.

If you win the gamble, compound twice.

If you lose the gamble, redistribute.
Win, and the wealth compounds. Lose, and everyone shares the pain. Either way, you're never the one who suffers.
The Vibe Shift 1U
🎨
Instant ✦
Choose one —
• Counter target artifact spell unless its controller pays 3.
• Return target artifact to its owner's hand.

"Even the believers are starting to doubt."
The Thought-Sync's most fervent advocates went quiet. That silence spoke volumes.
Thought Siphon 3U
🎨
Sorcery ✦
Draw three cards.
"The Lattice doesn't ask for your thoughts. It takes them."
Thought-Sync Courier 2U
🎨
Creature — Human Advisor ✦
Flying

When Thought-Sync Courier enters the battlefield, scry 1.
"Information flows faster than the Quicksilver Sea."
2/1
Barge Pilot 1B
🎨
Creature — Human Pilot ✦
Barge Pilot crews Vehicles as though its power were 3.

Whenever a Vehicle you control deals combat damage to a player, put a cargo counter on it.
"I don't ask what's in the hold. I don't count heads on the return."
2/2
Burden Shift 1B
🎨
Instant ✦
Redistribute among up to two target [[Debt Token|Debt tokens]]. Target opponent loses 2 life.
"Your debt becomes their debt. And they pay the price."
Collection Agent 2B
🎨
Creature — Human Rogue ✦
Whenever an opponent sacrifices a [[Debt Token|Debt token]], you draw a card.
"I'm just here for what's owed."
2/2
Compound Interest 1B
🎨
Instant ✦
Put two debt counters on target [[Debt Token|Debt token]].
"The debt grows faster than you can pay."
Counter Vulture 2B
🎨
Creature — Bird ✦
Flying

Whenever a player redistributes, put a +1/+1 counter on Counter Vulture.
"Where equality is enforced, opportunity follows."
2/2
Debt Enforcer 4B
🎨
Creature — Human Rogue ✦
When Debt Enforcer enters the battlefield, target opponent discards a card.
"Payment is due. One way or another."
4/3
Dross Dominion 2BB
🎨
Enchantment ✦
Zombie creatures you control get +1/+0 and have deathtouch.

Whenever a creature dies, you may pay B. If you do, create a 2/2 black Zombie creature token.

2B, Exile two creature cards from your graveyard: Draw two cards.
"The Mephidross claims all. In death, you serve the Dross."
Dross Executioner 3B
🎨
Creature — Zombie Assassin ✦
When Dross Executioner enters the battlefield, target creature gets -2/-2 until end of turn.
"The Dross has its own justice."
3/2
Dross Harvester 2B
🎨
Creature — Zombie Worker ✦
When Dross Harvester enters the battlefield, return target creature card with mana value 2 or less from your graveyard to your hand.
"Death is just a temporary inconvenience."
2/3
Dross Overseer 2BB
🎨
Creature — Zombie Cleric ✦
Whenever another creature dies, scry 1.
"Every death is a lesson. Every corpse, a resource."
3/3
Dross Vulture 2B
🎨
Creature — Zombie Bird ✦
Flying

When Dross Vulture dies, each opponent loses 1 life.
"Even in death, the Mephidross takes its due."
2/1
Execution Order 1B
🎨
Instant ✦
Destroy target creature with power 2 or less.
"Dissent will not be tolerated."
Foreclosure Notice 2B
🎨
Enchantment — Aura ✦
Enchant creature an opponent controls

Enchanted creature's controller creates a [[Debt Token|Debt token]] at the beginning of their upkeep.

When enchanted creature leaves the battlefield, you draw 2 cards.
"Default in 3... 2..."
Glimmervoid Broker 1B
🎨
Creature — Human Rogue ✦
T: Gamble. If you win the gamble, create a Gold token. If you lose the gamble, sacrifice a permanent.
"The house always wins. I am the house."
1/3
Isle Procurer 1B
🎨
Creature — Human Rogue ✦
When Isle Procurer enters the battlefield, create a 1/1 white Human Unforged creature token with a spark counter on it.

Whenever an Unforged you control dies, put a secrecy counter on Isle Procurer.

Isle Procurer gets +1/+0 for each secrecy counter on it.
"Fresh potential, as requested. The client list grows."
2/1
Keeper of the Guest List 2B
🎨
Creature — Human Advisor ✦
Whenever a legendary creature enters the battlefield under an opponent's control, put a name counter on Keeper of the Guest List.

B, T, Remove X name counters from Keeper of the Guest List: Target opponent discards X cards. Activate only as a sorcery.
"Everyone who visited. Every favor exchanged. All recorded."
1/4
Loan Shark 1B
🎨
Creature — Human Rogue ✦
Whenever Loan Shark deals combat damage to a player, that player creates a [[Debt Token|Debt token]].

(Debt tokens enter with a debt counter. At your upkeep, lose life equal to its debt counters, then sacrifice it.)
"The first payment is always free."
2/1
Market Crash 2B
🎨
Instant ✦
Remove all counters from all permanents.

Each player loses 1 life for each counter removed from permanents they controlled this way.
"The Lattice promised infinite growth. It never mentioned the floor."
— Last transmission from the Synod Trading Floor
Master of Debt 3BB
🎨
Legendary Creature — Human Warlock ✦
Deathtouch

Whenever an opponent creates a [[Debt Token|Debt token]], you create a Treasure token.

2B, T: Target opponent creates a Debt token.
"Your debt is my wealth."
4/4
Mephidross Collector 2B
🎨
Creature — Zombie ✦
When Mephidross Collector enters the battlefield, each player mills two cards.
"The swamp remembers everything it consumes."
2/2
Mephidross Reclamation 2B
🎨
Sorcery ✦
Return up to two target creature cards from your graveyard to your hand.
"The Mephidross gives nothing freely, but it never truly takes."
Mephidross Refugee B
🎨
Creature — Human Citizen ✦
Mephidross Refugee can't block.

When Mephidross Refugee is exiled, its owner may pay 2 life. If they do, return it to their hand.
"The Dross is poison. The Wall is death. I choose the poison I know."
1/1
Mephidross Ritualist 1BB
🎨
Creature — Human Warlock ✦
When Mephidross Ritualist enters the battlefield, return target creature card from your graveyard to your hand.
"Death is merely an inconvenience in the Mephidross."
2/2
Mephidross Scavenger 1B
🎨
Creature — Zombie ✦
When Mephidross Scavenger enters the battlefield, each player mills two cards.
"The Dross feeds on what the living discard."
2/1
Nim Occupation Force 3BB
🎨
Creature — Nim Zombie Soldier ✦
Menace

When Nim Occupation Force enters the battlefield, put three occupation counters on target land an opponent controls. That land has "At the beginning of your upkeep, you lose 1 life for each occupation counter on this land."

B, Remove an occupation counter from a land: Draw a card.
"They don't conquer. They rot. Everything they touch rots."
4/4
Nim Patrol 3B
🎨
Creature — Nim Zombie ✦
Menace
"The Nim don't guard. They hunt."
3/2
Optimization Lie 2B
🎨
Sorcery ✦
Exile target creature. Its controller creates a 0/1 colorless Myr artifact creature token with "T: Add C."

"Your position has been automated."
The Myr that replaced her couldn't do her job. But it was cheaper to maintain.
Predatory Lending B
🎨
Instant ✦
Target opponent creates a [[Debt Token|Debt token]]. You gain 2 life.
"Sign here. Don't read the fine print."
Private Isle Guard 2B
🎨
Creature — Human Soldier ✦
Private Isle Guard can't block Unforged creatures.

When Private Isle Guard dies, each player reveals their hand.
"I saw nothing. I heard nothing. I know... everything."
3/2
Profit Taker 1B
🎨
Creature — Human Rogue ✦
Whenever you win a gamble, each opponent loses 1 life and you gain 1 life.
"Your loss is my gain. Literally."
2/1
Put-In, the Iron Despot 3BB
🎨
Legendary Creature — Human Warlord ✦
Menace

At the beginning of your upkeep, create a 2/2 black Nim Zombie creature token with a rust counter on it.

Nim creatures you control have "When this creature dies, if it had a rust counter on it, return it to the battlefield tapped at the beginning of the next end step."

2B: Put a rust counter on target creature you don't control. It gets -1/-1 until end of turn.
"Special Acquisitions continue. They always continue."
4/4
Rusted Nim Conscript 1B
🎨
Creature — Nim Zombie Soldier ✦
Rusted Nim Conscript enters the battlefield with a rust counter on it. It gets -1/-1 for each rust counter on it.

When Rusted Nim Conscript dies, if it had a rust counter on it, return it to the battlefield tapped.
"They keep marching. They don't know how to stop."
2/2
Sanctioned General 2BB
🎨
Creature — Human Soldier ✦
Sanctioned General enters the battlefield with three sanction counters on it.

Sanctioned General has menace and deathtouch as long as it has no sanction counters on it.

At the beginning of your upkeep, remove a sanction counter from Sanctioned General. You lose 2 life for each sanction counter removed this way.
"The Synod's sanctions mean nothing. We have the Vault's gold."
3/3
Secrets Accumulated 1BB
🎨
Enchantment ✦
Whenever a counter is placed on a permanent you control, if it's the first counter of that type on that permanent, put a secrecy counter on Secrets Accumulated.

B, Remove three secrecy counters from Secrets Accumulated: Each opponent discards a card. You draw a card.

2B, Remove five secrecy counters: Destroy target creature. Its controller loses life equal to its power.
"Every secret is currency. Every name, a weapon."
Shadow Accountant 2B
🎨
Creature — Human Rogue ✦
Flying

Whenever Shadow Accountant deals combat damage to a player, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
"The books always balance. Eventually."
2/1
Soul Extraction 2B
🎨
Sorcery ✦
Destroy target creature. Its controller loses 2 life.
"The Isle takes more than just bodies."
Spark Harvester 1BB
🎨
Creature — Human Rogue ✦
Deathtouch

When Spark Harvester enters the battlefield, create a 1/1 white Human Unforged creature token with a spark counter on it.

Sacrifice an Unforged: Add B for each spark counter on it. Draw a card. You lose 1 life.
"The academies call it 'recruitment.' The ledgers call it 'acquisition.' I call it business."
2/2
Spite Redistributor 2B
🎨
Creature — Human Cleric ✦
Whenever you redistribute, you may have target opponent lose 2 life.

1B, T: Redistribute. (Choose two permanents. Remove all counters from them, then each gets half that many counters, rounded down.)
"Equality hurts. That's the point."
2/3
Spite Tax 1B
🎨
Instant ✦
Redistribute among up to two Debt tokens. Target opponent loses 2 life.
"Your debts are my pleasure."
Syndicate Enforcer 3B
🎨
Creature — Human Rogue ✦
Sacrifice another creature: Draw a card. You lose 1 life.
"Everyone pays eventually. Some just pay with more than gold."
2/3
Toxic Resilience B
🎨
Instant ✦
Target creature gets +1/+1 and gains deathtouch until end of turn.
"What doesn't kill you becomes a weapon."
Tunneling Hopeful 1B
🎨
Creature — Human Citizen ✦
Tunneling Hopeful can't be blocked by artifact creatures.

When Tunneling Hopeful dies, create a 1/1 black Human Citizen creature token.

"The Wall doesn't go all the way down."
"For every one they stop, two more find a way."
2/1
Vault Shadow-Broker 2BB
🎨
Creature — Human Rogue ✦
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Put a corruption counter on Vault Shadow-Broker.

BB, T, Remove three corruption counters from Vault Shadow-Broker: Gain control of target creature with mana value 3 or less for as long as you control Vault Shadow-Broker.
"Everyone has a price. I ensure they can afford it."
2/3
Vindictive Redistribution 2BB
🎨
Sorcery ✦
Redistribute among up to four target permanents. For each counter removed this way, each opponent loses 1 life.
"If I cannot have it, no one can. And you will suffer for my loss."
Whisper of the Vault 1B
🎨
Instant ✦
Target player discards a card. You gain 1 life.
"The Black Ledger knows your secrets. All of them."
All-In Gambler 2RR
🎨
Creature — Human Rogue ✦
Haste

Whenever All-In Gambler attacks, gamble. If you win, double All-In Gambler's power until end of turn. If you lose, sacrifice it at end of combat.
"I'm not reckless. I'm committed."
4/3
Chaos Arbiter 3RR
🎨
Creature — Elemental ✦
Flying

Whenever you cast an instant or sorcery spell, flip a coin. If you win the flip, copy that spell. You may choose new targets for the copy.

GAMBLE — At the beginning of your upkeep, scry 2.
"In chaos, there is profit—if you know when to bet."
5/4
Chaos Theorist 1R
🎨
Creature — Human Wizard ✦
Whenever you gamble, Chaos Theorist deals 1 damage to each opponent.

R, T: Gamble.
"Entropy is not disorder. It is opportunity."
2/2
Desperate Charge R
🎨
Instant ✦
Target creature gets +2/+0 and gains first strike until end of turn.
"When retreat isn't an option, advance faster."
Desperate Crosser R
🎨
Creature — Human Citizen ✦
Haste

At the beginning of your end step, if Desperate Crosser didn't attack this turn, sacrifice it.

When Desperate Crosser is exiled, it deals 2 damage to the player who controls the source that exiled it.
"Stop or die. Run or die. What choice is that?"
2/1
Double Down 1R
🎨
Sorcery ✦
Draw two cards, then discard a card.

Gamble. If you lose the gamble, discard another card.
"Double or nothing? I'll take those odds."
Flames of Fortune 2R
🎨
Enchantment ✦
Whenever you win a gamble, Flames of Fortune deals 2 damage to any target.

Whenever you lose a gamble, Flames of Fortune deals 1 damage to you.
"Luck burns bright. Failure burns you."
Fortune's Favor 2R
🎨
Enchantment ✦
Whenever you win a gamble, create a Gold token and draw a card.

Whenever you lose a gamble, Fortune's Favor deals 2 damage to any target.
"Win or lose, the house always profits."
Foundry Apprentice 2R
🎨
Creature — Human Artificer ✦
When Foundry Apprentice enters the battlefield, you may sacrifice an artifact. If you do, Foundry Apprentice deals 2 damage to any target.
"Every scrap has potential. Watch."
3/2
Foundry Flames 2R
🎨
Sorcery ✦
Foundry Flames deals 4 damage to target creature.
"The Furnace gives. The Furnace takes."
Foundry Scrapper 4R
🎨
Creature — Human Artificer ✦
Sacrifice an artifact: Foundry Scrapper gets +2/+0 until end of turn.
"Everything burns. Might as well make it useful."
4/4
Furnace Bolt R
🎨
Instant ✦
Furnace Bolt deals 2 damage to any target.
"The Great Furnace answers all inquiries."
Furnace Populist 2R
🎨
Creature — Human Advisor ✦
Haste

Whenever Furnace Populist attacks, Gamble. If you win the gamble, put a +1/+1 counter on Furnace Populist. If you lose the gamble, Furnace Populist deals 2 damage to you.
"The people want action! The Synod wants studies! I bring fire!"
3/2
Furnace Revolution 4RR
🎨
Sorcery ✦
Gain control of all artifacts until end of turn. Untap them. They become artifact creatures with base power and toughness 4/4 with haste until end of turn.

At the beginning of the next end step, sacrifice each artifact you gained control of this way.
"The machines rose against their masters, if only for a glorious moment."
Furnace Runner 1R
🎨
Creature — Human Warrior ✦
Haste
"The furnace waits for no one."
2/1
Furnace Stoker 3R
🎨
Creature — Human Worker ✦
When Furnace Stoker enters the battlefield, it deals 1 damage to each creature.
"The Great Furnace doesn't discriminate. Neither do its workers."
3/3
Furnace's Wrath 2R
🎨
Enchantment ✦
Whenever you cast an instant or sorcery spell that deals damage, it deals 1 additional damage to each target.

Whenever you win a gamble, Furnace's Wrath deals 2 damage to each opponent.
"The Great Furnace remembers every slight."
Gambler's Instinct R
🎨
Instant ✦
Gamble. If you win the gamble, Gambler's Instinct deals 3 damage to any target. If you lose, it deals 1 damage to any target.
"The odds don't matter when the fire's in your blood."
Gambling with the Devil 1R
🎨
Sorcery ✦
Gamble. (You and target opponent reveal the top card of your libraries. Whoever reveals the card with greater mana value wins.)

The player who loses the gamble loses 6 life.
"The Golem at the table never blinks. He already knows your hand—he built the deck."
— Survivor of Ep-Styn's Isle
Inflation Harbinger 2R
🎨
Creature — Spirit ✦
Haste

When Inflation Harbinger enters the battlefield, put a -1/-1 counter on each creature with a +1/+1 counter on it.
"Your savings? Worth less every day."
3/1
Infrastructure Collapse 3RR
🎨
Sorcery ✦
Destroy all artifacts. For each artifact destroyed this way, its controller creates a [[Debt Token|Debt token]].
"The bill for progress came due all at once."
Interest Rate Hike 1R
🎨
Instant ✦
Put two debt counters on each [[Debt Token|Debt token]].
"Adjustment effective immediately."
Lucky Strike 2R
🎨
Instant ✦
Lucky Strike deals 3 damage to any target.

Gamble. If you win the gamble, Lucky Strike deals 3 damage to another target.
"Lightning strikes twice for those blessed by fortune."
Oxidda Prospector 2R
🎨
Creature — Human Rogue ✦
Whenever Reckless Prospector deals combat damage to a player, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
"Every punch is an investment."
2/2
Pyromantic Gambit XRR
🎨
Sorcery ✦
Gamble X times. Pyromantic Gambit deals damage to any target equal to twice the number of gambles you won this way.
"More dice, more fire, more chaos. What's not to love?"
Rage-Fueled Striker R
🎨
Creature — Human Berserker ✦
Rage-Fueled Striker attacks each combat if able.

R: Rage-Fueled Striker gets +1/+0 until end of turn.
"The Foundry runs on anger as much as fuel."
1/1
Reckless Gambit 1R
🎨
Sorcery ✦
As an additional cost to cast this spell, discard a card.

Draw two cards.
"Fortune favors the reckless."
Scrap Salvager 1R
🎨
Creature — Goblin Artificer ✦
Whenever you sacrifice an artifact, Scrap Salvager deals 1 damage to any target and you gain 1 life.

R, Sacrifice an artifact: Draw a card.
"Trash to treasure to ammunition."
2/1
Scrapheap Raider 1R
🎨
Creature — Goblin Warrior ✦
Haste

When Scrapheap Raider enters the battlefield, it deals 1 damage to you.
"The Foundry doesn't pay for safety equipment."
2/1
Spark Surge R
🎨
Instant ✦
Target creature gets +2/+0 and gains first strike until end of turn.
"Strike first. Strike hard. Strike once."
Tangle Raider 3R
🎨
Creature — Human Warrior ✦
🎲 GAMBLE — Whenever Tangle Raider attacks, reveal the top card of your library. If it's a land card, Tangle Raider gets +2/+0 until end of turn.
"Fortune favors the bold—and the reckless."
3/3
The Great Furnace Awakened 5RR
🎨
Legendary Artifact Creature — Construct ✦
Trample, haste

When The Great Furnace Awakened enters the battlefield, it deals damage equal to the number of artifacts you control to any target.

Sacrifice an artifact: The Great Furnace Awakened gets +2/+0 until end of turn.
"The heart of industry beats with molten fury."
7/7
The Sanctions War 2R
🎨
Enchantment ✦
Players can't search libraries.

Whenever a player would draw a card except the first one they draw in each of their draw steps, that player may instead look at the top two cards of their library and put one into their hand and the other on the bottom.

"Cut them off from our Cores. Watch them build their own."
The Foundry thought scarcity would cripple the Oxidda Chain. It only made them resourceful.
Volatile Equalization 1R
🎨
Sorcery ✦
Redistribute among two target creatures. Volatile Equalization deals 1 damage to each of them.
"Balance through destruction."
Volatile Reaction 1R
🎨
Instant ✦
Volatile Reaction deals 3 damage to target creature.
"Stability is for those afraid of progress."
Bankruptcy Filing G
🎨
Sorcery ✦
Destroy all [[Debt Token|Debt tokens]] you control. You can't create Debt tokens until end of turn.
"The Tangle knows no currency."
Caravan Survivor 2G
🎨
Creature — Human Citizen ✦
Caravan Survivor enters the battlefield with a journey counter on it.

Caravan Survivor gets +2/+2 as long as it has a journey counter on it.

When Caravan Survivor is dealt damage, remove a journey counter from it.
"The journey nearly broke me. But I'm still here."
2/3
Copper Myr Tender 1G
🎨
Creature — Elf Druid ✦
T: Add G.

T: Untap target artifact creature you control. Activate only as a sorcery.
"Even the machines deserve compassion."
1/2
Fortune's Gardener 1G
🎨
Creature — Elf Druid ✦
T: Add G.

Whenever you win a gamble, untap Fortune's Gardener and put a +1/+1 counter on it.
"The Tangle favors those who take chances."
1/2
Gamble with Fate G
🎨
Instant ✦
Target creature you control fights target creature you don't control.

Gamble. If you win, put a +1/+1 counter on your creature.
"The Tangle teaches: risk everything, gain everything."
Grove Multiplier 3G
🎨
Creature — Elf Shaman ✦
When Grove Multiplier enters the battlefield, double the number of +1/+1 counters on target creature you control.
"Growth begets growth."
2/4
Grove Warden 4G
🎨
Creature — Elf Druid ✦
When Grove Warden enters the battlefield, you gain 3 life.
"The grove provides for all who protect it."
4/5
Jackpot Wurm 4GG
🎨
Creature — Wurm ✦
Trample

When Jackpot Wurm enters the battlefield, gamble three times. For each gamble you win, put three +1/+1 counters on Jackpot Wurm.
"It feeds on luck itself."
6/6
Natural Economy 1G
🎨
Enchantment ✦
If you would lose life from a [[Debt Token|Debt token]], prevent that life loss instead.

At the beginning of your end step, remove a debt counter from a Debt token you control.
"The forest trades in sunlight, not promises."
Natural Reclamation 1G
🎨
Sorcery ✦
Destroy target artifact or enchantment. You gain 3 life.
"What the machines take, the Tangle reclaims."
Nature's Rebalancing 2G
🎨
Sorcery ✦
Redistribute among any number of creatures you control. (For each pair, remove all counters from them, then each gets half that many counters, rounded down.)

Then put a +1/+1 counter on each creature that had counters redistributed to it.
"The Tangle knows no hierarchy. Only balance."
Opportunistic Growth 2G
🎨
Creature — Plant ✦
When Opportunistic Growth enters the battlefield, gamble. If you win the gamble, put two +1/+1 counters on it.

Whenever you win a gamble, put a +1/+1 counter on Opportunistic Growth.
"It grows wherever fortune blooms."
2/2
Overgrown Sentinel 4G
🎨
Creature — Plant ✦
Vigilance
"The Tangle grows faster than the Foundry can clear it."
4/5
Primal Surge G
🎨
Instant ✦
Target creature gets +3/+3 until end of turn.
"The Tangle fights back."
Sylvok Chance-Shaper 2G
🎨
Creature — Elf Shaman ✦
Whenever you would gamble, you may pay G. If you do, scry 1 first.
"The Tangle teaches patience. Patience teaches when to leap."
2/3
Sylvok Reclaimer 2G
🎨
Creature — Human Druid ✦
When Sylvok Reclaimer enters the battlefield, destroy target artifact or enchantment.
"The metal plague ends here."
2/2
Sylvok Rejection 1G
🎨
Instant ✦
Target creature gets +3/+3 until end of turn.
"Nature does not ask permission to reclaim what is hers."
Tangle Ambusher 1G
🎨
Creature — Elf Rogue ✦
Flash

When Tangle Ambusher enters the battlefield, target creature you control gains hexproof until end of turn.
"The Foundry's eyes can't find what the Tangle hides."
2/2
Tangle Colossus 5G
🎨
Creature — Plant Elemental ✦
Trample

Tangle Colossus costs 1 less to cast for each creature card in your graveyard.
"From death, overwhelming life."
6/6
Tangle Elder 2GG
🎨
Creature — Elf Druid ✦
Other creatures you control get +0/+1.
"The Tangle's wisdom is rooted deep."
3/4
Tangle Equilibrium 2G
🎨
Sorcery ✦
Redistribute among creatures you control. Put a +1/+1 counter on each of those creatures.
"The Tangle shares its strength with all who shelter beneath its boughs."
Tangle Hunter 2G
🎨
Creature — Elf Warrior ✦
Reach

When Tangle Hunter enters the battlefield, you may destroy target artifact.
"The Tangle remembers what was taken."
3/2
Tangle Reclaimer 3GG
🎨
Creature — Beast ✦
Trample

When Tangle Reclaimer enters the battlefield, redistribute among up to two target permanents you control. For each counter redistributed this way, put a +1/+1 counter on Tangle Reclaimer.
"The Tangle takes back what was scattered."
5/5
Tangle Stalker 3G
🎨
Creature — Beast ✦
Reach
"The Tangle's hunters strike from above and below."
4/3
Tangle Titan 5GG
🎨
Creature — Elemental ✦
Trample, reach

Whenever you win a gamble, put a +1/+1 counter on each creature you control.

2G: Gamble. Activate only once each turn.
"The Tangle rewards those who embrace chaos."
7/7
Tangle's Fury 1G
🎨
Instant ✦
Target creature you control fights target creature you don't control.
"The Tangle doesn't negotiate. It consumes."
Tangle's Vengeance 2GG
🎨
Enchantment ✦
Elf creatures you control get +1/+1.

Whenever an Elf enters the battlefield under your control, you may have it fight target creature an opponent controls with power 2 or less.

3G: Create a 2/2 green Elf Warrior creature token.
"The copper trees remember. The Tangle never forgives."
Tel-Jilad Arbiter 4G
🎨
Creature — Elemental ✦
Trample

Whenever you redistribute counters, put a +1/+1 counter on Tel-Jilad Arbiter. (You redistribute whenever you move counters between permanents.)
"Balance is not passive. It must be enforced."
4/4
Tel-Jilad Defender 3G
🎨
Creature — Troll Warrior ✦
Trample

Tel-Jilad Defender can't be blocked by artifact creatures.
"Metal breaks. The Tangle endures."
4/3
Tel-Jilad Reclaimer 2G
🎨
Creature — Elf Shaman ✦
When Tel-Jilad Reclaimer dies, return target land card from your graveyard to your hand.
"Even the metal forests remember what they once were."
2/3
Undergrowth Scout 1G
🎨
Creature — Elf Scout ✦
When Undergrowth Scout enters the battlefield, add G.
"The fastest path is through the roots."
1/1
Undocumented Worker G
🎨
Creature — Human Citizen ✦
T: Add G. If this mana is spent on a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

Undocumented Worker can't block Mer-Ikan creatures.
"They don't want us here, but they need what we build."
1/1
Verdant Gambler 1GG
🎨
Creature — Elf Rogue ✦
🎲 GAMBLE — When Verdant Gambler enters the battlefield, reveal the top card of your library. If it's a creature card, put two +1/+1 counters on Verdant Gambler.
"Nature always rewards those willing to take risks."
3/2
Wild Growth Gambit 1G
🎨
Sorcery ✦
Gamble. If you win the gamble, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If you lose, search your library for a basic land card, put it into your hand, then shuffle.
"Nature rewards the bold. Or at least, the lucky."
Academy Headmaster 2WB
🎨
Creature — Human Advisor ✦
At the beginning of your end step, create a 1/1 white Human Unforged creature token with a spark counter on it.

Sacrifice three Unforged: Draw three cards and add BBB.

"Such promising students. Such generous donors."
"The Spark Refinement Academy produces graduates of exceptional... value."
2/4
Archive Corruptor 1UB
🎨
Creature — Human Rogue ✦
Whenever Archive Corruptor deals combat damage to a player, that player mills three cards. You may put a creature card from among them into your hand.
"Information is currency. I'm making a withdrawal."
2/2
Austerity Minister 2WB
🎨
Creature — Human Cleric ✦
At the beginning of your upkeep, you may remove a counter from a permanent you control.

Whenever a counter is removed from a permanent an opponent controls, you gain 1 life.

"Tighten your belts. Sacrifice is virtue."
"The deficit must be addressed. Your counters will suffice."
2/4
Bailout Facilitator 2WU
🎨
Creature — Human Advisor ✦
When Bailout Facilitator enters the battlefield, return target artifact creature card from your graveyard to the battlefield with three +1/+1 counters on it. It's a treasure in addition to its other types.

2, Sacrifice an artifact: Draw a card.
"Too big to fail. Too connected to punish."
2/3
Calculated Risk UR
🎨
Instant ✦
Scry 2, then gamble.

If you win, draw two cards. If you lose, draw a card.
"I don't gamble. I calculate probabilities and act accordingly."
— Vedalken market analyst
Calculated Striker UR
🎨
Creature — Human Wizard ✦
Prowess

🎲 GAMBLE — Whenever you cast an instant or sorcery spell, reveal the top card of your library. If it's an instant or sorcery card, Calculated Striker deals 2 damage to any target.
"Chance favors the prepared mind."
2/1
Citizen Uprising 2RW
🎨
Sorcery ✦
Citizen creatures you control become 3/3 Soldiers until end of turn and gain haste and first strike.

Create two 1/1 white Citizen creature tokens, then Citizen creatures you control deal damage equal to their power to target creature or planeswalker.
"We were refugees. Now we are revolutionaries."
Civilian Militia GW
🎨
Creature — Leonin Citizen Soldier ✦
Civilian Militia enters the battlefield with two determination counters on it.

Civilian Militia gets +1/+1 for each determination counter on it.

Whenever a creature you control dies in combat, put a determination counter on Civilian Militia.
"We were farmers. Now we are soldiers. Our home demands it."
1/1
Compute Debt 2UR
🎨
Enchantment ✦
Whenever you cast an artifact spell, put a debt counter on Compute Debt.

At the beginning of your upkeep, you may draw cards equal to the number of debt counters on Compute Debt. If you do, Compute Debt deals damage equal to the number of debt counters on it to you, then remove all debt counters from it.

"Spend now. Profit... eventually."
The Lattice demanded infinite growth. The treasury had limits.
Control The Narrative 1WB
🎨
Enchantment ✦
As Control The Narrative enters, choose two creature types.

Creatures of the first chosen type have protection from creatures of the second chosen type.
"The Glimmer-Barge logs told stories the Synod refused to read. When the Unforged finally spoke, the chamber had already adjourned—permanently."
— Sealed Testimony, Vault Record ██████
Debt Ceiling 1WU
🎨
Enchantment ✦
[[Debt Token|Debt tokens]] enter the battlefield with two additional debt counters on them.

Whenever a player would create one or more Debt tokens, they create that many plus one instead.
"The limit? What limit?"
Default Cascade BR
🎨
Enchantment ✦
Whenever a [[Debt Token|Debt token]] is destroyed or sacrificed, its controller creates a new Debt token. This ability triggers only once each turn.
"Pay one debt, create another."
Defecting Officer 1WB
🎨
Creature — Human Soldier ✦
When Defecting Officer enters the battlefield, target opponent may sacrifice a creature. If they do, you draw two cards.

Whenever an opponent sacrifices a creature, put a +1/+1 counter on Defecting Officer.
"I followed orders until the orders became atrocities. Then I walked."
3/2
Documentation Auditor 1WU
🎨
Creature — Vedalken Advisor Mer-Ikan ✦
Creatures that weren't cast from their owner's hand enter the battlefield tapped and don't untap during their controller's next untap step.

WU, T: Exile target creature that entered the battlefield this turn and wasn't cast from its owner's hand.
"Your documentation has... irregularities."
1/4
DREAM Act Advocate 1WU
🎨
Creature — Human Advisor ✦
When DREAM Act Advocate enters the battlefield, put a protection counter on each Citizen creature you control.

Citizen creatures with protection counters on them have "When this creature would be exiled, instead remove a protection counter from it."

"These children know no other home. This is their home."
"The path to citizenship should not require perfection."
2/2
Dream of the Furnace WU
🎨
Creature — Spirit ✦
Defender

At the beginning of your upkeep, put a dream counter on Dream of the Furnace.

T, Remove three dream counters from Dream of the Furnace: Create a 2/2 white Human Citizen creature token with "This creature can't be exiled."
"They crossed the sea for a promise. The promise is slow to keep."
0/3
Drone Strike Operator 1WU
🎨
Creature — Leonin Artificer ✦
T: Create a 1/1 colorless Thopter artifact creature token with flying and "When this creature deals combat damage to a creature, destroy that creature."

Thopter tokens you control have haste.
"We see them before they see us. We strike before they can react."
1/3
Dross Resurgence 2BG
🎨
Sorcery ✦
Return up to two target creature cards from your graveyard to your hand.

You gain 2 life for each Zombie card returned this way.

You may put a +1/+1 counter on target creature for each Elf card returned this way.
"The Dross and the Tangle share one truth: death is not the end."
Economic Warfare 2UB
🎨
Enchantment ✦
Whenever an opponent casts their second spell each turn, that player creates a [[Debt Token|Debt token]].
"Every action has a cost. We ensure they pay it."
Family Separation Agent 1WB
🎨
Creature — Human Soldier Mer-Ikan ✦
When Family Separation Agent enters the battlefield, exile target creature an opponent controls with mana value 2 or less.

When Family Separation Agent leaves the battlefield, the exiled creature's owner may search their library for a creature card that shares a creature type with it, reveal it, and put it into their hand. Then they shuffle.
"The child goes to processing. The parent goes... elsewhere."
2/2
Foundry Air Command 2RW
🎨
Creature — Human Soldier ✦
Flying, haste

Vehicles you control have crew 1.

Whenever a Vehicle you control attacks, create a 1/1 colorless Thopter artifact creature token with flying that's tapped and attacking.

"Air superiority wins wars. Launch everything."
>
3/3
Foundry Commander 1RW
🎨
Creature — Human Soldier ✦
Haste, first strike

Whenever another creature you control attacks, it gets +1/+0 until end of turn.
"For the Foundry! For our future!"
3/2
Foundry Wall Captain 2RW
🎨
Creature — Human Soldier Mer-Ikan ✦
Whenever a creature is exiled from under an opponent's control, put a deportation counter on Foundry Wall Captain.

Mer-Ikan creatures you control get +1/+1 for each deportation counter on Foundry Wall Captain.

RW, Remove five deportation counters from Foundry Wall Captain: Exile all creatures opponents control that weren't cast from their hands.
"The numbers speak for themselves. Enforcement works."
3/4
Furnace Saboteur 1BR
🎨
Creature — Human Rogue ✦
Haste

Whenever Furnace Saboteur deals combat damage to a player, that player sacrifices an artifact or discards a card.
"The Foundry burns brightest when fed its own machines."
3/2
Gold Rush Frenzy 1RW
🎨
Enchantment ✦
Whenever you create a Gold token, creatures you control get +1/+0 until end of turn.

Whenever you sacrifice a Gold token, you may have target creature gain haste and vigilance until end of turn.

RW: Create a Gold token. Activate only once each turn.
"The rush isn't in the gold. It's in the hunt."
Hidden Community Elder 2GW
🎨
Creature — Human Advisor ✦
Other Citizen creatures you control get +1/+1 and have hexproof.

Whenever a Citizen creature you control would be exiled, you may have Hidden Community Elder be exiled instead.

"They will have to go through me first."
"We protect our own. The Foundry takes nothing."
2/4
Inflation Hedge 2GW
🎨
Artifact ✦
Whenever a [[Debt Token|Debt token]] enters the battlefield under an opponent's control, you create a [[Gold Token|Gold token]].

Sacrifice Inflation Hedge: Destroy all Debt tokens.
"When paper fails, gold endures."
Kha-Sino, Fortune's Dealer 2RG
🎨
Legendary Creature — Cat Rogue ✦
Whenever you would gamble, you may scry 1 first.

At the beginning of your end step, gamble. If you win, create a Gold token. If you lose, each opponent creates a Gold token.

Whenever a player sacrifices a Gold token, that player gambles.
"The house always wins. I am the house."
3/4
Lattice Blackout 1UB
🎨
Instant ✦
Tap all artifacts and creatures target player controls. They don't untap during that player's next untap step.

Draw a card.
"The city went dark due to a certain expertise that we have."
— Tromp, the Gilded Sentinel
Lattice Naturalist 1GU
🎨
Creature — Elf Wizard ✦
Whenever you scry, put a +1/+1 counter on Lattice Naturalist.

T: Scry 1.
"Nature and data are both patterns. I read both."
2/3
Liang-Wen, the Efficient Mind 1UR
🎨
Legendary Creature — Human Artificer ✦
Artifact spells you cast cost 1 less to cast.

Whenever you cast an artifact spell, if its mana value is less than the highest mana value among artifacts your opponents control, draw a card.

"Constraints breed innovation. Sanctions bred me."
He built an empire from scraps they said were worthless.
2/3
Mad-Uro, the Hollow Throne 2BR
🎨
Legendary Creature — Human Advisor ✦
Mad-Uro, the Hollow Throne enters the battlefield with four loyalty counters on it.

Other creatures you control have "T: Add B or R. Remove a loyalty counter from Mad-Uro."

At the beginning of your end step, if Mad-Uro has no loyalty counters on it or you control fewer than three other creatures, sacrifice it.

When Mad-Uro dies, each opponent draws cards equal to the number of loyalty counters that were on it.
His people starved while his fortress gleamed. When the Foundry came, not one guard stood in their way.
2/4
Market Manipulation 2UB
🎨
Sorcery ✦
Compound three times, choosing the same permanent each time.

Then gamble. If you lose the gamble, redistribute, choosing that permanent and target permanent an opponent controls.
"Inflate. Bet. Crash. Repeat. The only losers are the ones who believed it was real."
— Kha-Sino, Glimmervoid Broker
Operation Absolute Resolve 3RW
🎨
Sorcery ✦
This spell can't be countered.

Destroy all artifacts target opponent controls. Then exile target legendary creature that opponent controls. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

"We reached him within three minutes. Within five, he was ours."
The Foundry doesn't negotiate. It resolves.
Opposition Leader 1UR
🎨
Creature — Human Advisor ✦
Whenever an opponent activates an ability of a legendary permanent, put a resistance counter on Opposition Leader.

UR, T, Remove two resistance counters from Opposition Leader: Counter target activated ability.
"Every decree they issue strengthens our cause."
2/3
Quantitative Destruction 2UR
🎨
Sorcery ✦
Each opponent creates X [[Debt Token|Debt tokens]], where X is the number of artifacts you control. Then redistribute among all Debt tokens.
"Print money. Spread the consequences."
Regime Propagandist 1WB
🎨
Creature — Human Advisor ✦
T: Put a narrative counter on target creature you control. It gains your choice of lifelink or deathtouch until end of turn.

Creatures you control with narrative counters on them can't be the targets of spells or abilities opponents control that would cause you to sacrifice them.
"Heroes never fall. Traitors are never remembered."
2/2
Resistance Saboteur BG
🎨
Creature — Leonin Rogue ✦
Deathtouch

Whenever Resistance Saboteur deals combat damage to a player, destroy target artifact that player controls with mana value 4 or greater.

"Their tanks are expensive. My explosives are not."
"Behind every advance, our people wait."
2/1
Sal-Tman, Prophet of the Core-Logic 2WU
🎨
Legendary Creature — Human Artificer ✦
At the beginning of your upkeep, you may pay 2. If you do, create a 1/1 colorless Myr artifact creature token with "This creature can't attack or block."

T: Add CCC. Spend this mana only to cast artifact spells or activate abilities of artifacts. At the beginning of your next end step, you lose 3 life unless you control more artifacts than you did when this ability resolved.

"True intelligence is always one year away."
He promised the future. He delivered quarterly reports.
2/4
Sanctuary City Warden 2GW
🎨
Creature — Human Cleric ✦
Creatures you control can't be exiled by spells or abilities opponents control.

Whenever a creature would be exiled from under your control, instead put a refuge counter on it. It gains hexproof as long as it has a refuge counter on it.

"Not from this city. Not on my watch."
"The Foundry's reach ends at our gates."
2/4
Sanctuary Manifest 2GW
🎨
Enchantment ✦
Creature tokens you control that were created this turn have hexproof.

Whenever a creature enters the battlefield under your control, if it wasn't cast from your hand, put a +1/+1 counter on it.

2, Exile a creature card from your graveyard: Create a token that's a copy of that card, except it's a Refugee in addition to its other types.
"The Furnace calls them 'unregistered.' We call them family."
— Sanctuary doctrine
Socialized Losses 1WU
🎨
Sorcery ✦
Each player creates a [[Debt Token|Debt token]]. Then redistribute among all Debt tokens.
"Privatize the profits. Socialize the losses."
Synod High Chancellor 3WU
🎨
Legendary Creature — Vedalken Advisor ✦
At the beginning of each end step, if no counters were put on permanents this turn, put a stagnation counter on Synod High Chancellor.

Synod High Chancellor has hexproof as long as it has three or more stagnation counters on it.

T, Remove five stagnation counters from Synod High Chancellor: Each opponent sacrifices a creature.
"Progress is dangerous. Stability is paramount."
2/5
Synod Mediator WU
🎨
Creature — Vedalken Soldier ✦
Flying

When Synod Mediator enters the battlefield, tap target creature an opponent controls.
"Order will be maintained. By force if necessary."
2/2
Tangle Berserker 1RG
🎨
Creature — Human Berserker ✦
Haste, trample

🎲 GAMBLE — Whenever Tangle Berserker attacks, reveal the top card of your library. If its mana value is 3 or greater, Tangle Berserker gets +2/+2 until end of turn.
"The wilds don't reward caution."
3/2
Tangle Firebrand 1RG
🎨
Creature — Elf Shaman ✦
Trample

Whenever you cast a creature spell, Tangle Firebrand gets +2/+0 until end of turn.
"The Tangle's fury burns hotter than any forge."
2/3
The Equalizer 1WU
🎨
Creature — Vedalken Advisor ✦
Whenever you redistribute, scry 2.

WU, T: Redistribute among any number of target permanents you control. (Remove all counters from them, then distribute that many counters among them as you choose.)

"Perfect balance requires perfect information."
>
2/3
The Great Optimization 3UB
🎨
Enchantment ✦
At the beginning of your upkeep, each player chooses a nontoken creature they control. Exile all other nontoken creatures.

Whenever a creature is exiled, its controller creates a 1/1 colorless Myr artifact creature token.

Creatures exiled with The Great Optimization have "When this card leaves exile, it enters the battlefield under its owner's control."
"Your position has been optimized. Please report to Reprocessing."
The Lattice Crashes 2BR
🎨
Sorcery ✦
Each player sacrifices a creature for each counter removed from permanents they control this turn.

If no counters were removed this turn, instead each player sacrifices a creature for each type of counter among permanents they control.
"The En-Vidia promised infinite returns. It delivered infinite losses."
— Final broadcast from the Synod Trading Floor
The Ledger Surfaces 2WB
🎨
Enchantment — Saga ✦
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

*I — Create two 1/1 black Unforged creature tokens with spark counters on them.

II — Each opponent reveals their hand. You choose a nonland card from each and exile it.

III — For each card exiled with this Saga, that card's owner loses 3 life unless they sacrifice a creature.

IV* — Return all cards exiled with this Saga to their owners' hands. Each player draws cards equal to the number of creatures that died this turn.
"The names were always there. Someone just had to read them aloud."
The Orb-Seekers 3WU
🎨
Creature — Construct ✦
When The Orb-Seekers enters, each player reveals their hand. For each player, exile a nonland card from their hand face-down. You may look at cards exiled this way.

2, T: Target player draws a card. Put a +1/+1 counter on The Orb-Seekers.

When The Orb-Seekers leaves the battlefield, each player puts the cards they own exiled with it into their graveyard.

"Your identity, in exchange for prosperity."
They promised universal income. They delivered universal surveillance.
2/4
The Truth Emerges 3UB
🎨
Sorcery ✦
Turn all face-down exiled cards face-up.

For each card turned face-up this way, its owner loses 2 life and you draw a card.

You may cast up to one spell from among cards turned face-up this way without paying its mana cost.
"The redactions failed. The names are readable. Everyone will know."
Tromp, the Gilded Sentinel 3RW
🎨
Legendary Creature — Loxodon Artificer ✦
Tromp, the Gilded Sentinel enters the battlefield with three construction counters on it.

Creatures that weren't cast from their owner's hand can't attack you or planeswalkers you control.

At the beginning of your upkeep, put a construction counter on Tromp. Then Tromp deals damage equal to the number of construction counters on it to each creature that wasn't cast from its owner's hand.

"Make the Core Solid Again."
"The unrefined have no place within these walls."
4/5
Trough of Disillusionment 2UB
🎨
Enchantment ✦
Artifact creatures enter the battlefield tapped and don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may pay 2. If they do, untap all artifact creatures they control.

"It works. Just not as well as they promised."
The Myr still function. They just don't perform miracles.
Unforged Advocate 2WB
🎨
Creature — Human Cleric ✦
Unforged creatures you control get +1/+1 and have lifelink.

Whenever an Unforged creature you control dies, if it had a spark counter on it, you may pay 1. If you do, create a 1/1 black Unforged creature token with a spark counter on it.

"They were taken as currency. I will see them returned as people."
>
2/4
Unforged Shepherd 1WB
🎨
Creature — Spirit ✦
Whenever Unforged Shepherd or another creature you control dies, create a 1/1 colorless Unforged creature token.
"The lost gather to those who remember them."
2/3
Veiled Client 1WB
🎨
Creature — Human Noble ✦
Protection from Unforged.

Veiled Client enters the battlefield with two guilt counters on it.

At the beginning of your upkeep, if Veiled Client has no guilt counters on it, sacrifice it.

1, Remove a guilt counter from Veiled Client: Draw a card. Activate only as a sorcery.
"My name was never in that ledger. I was never on that isle."
2/3
Vulture Capitalist 2WB
🎨
Creature — Human Advisor ✦
Flying

Whenever an opponent sacrifices a permanent, that player creates a [[Debt Token|Debt token]].
"Crisis is opportunity."
3/4
Zel-Ensk, the Resilient Spark 2GW
🎨
Legendary Creature — Leonin Soldier ✦
Vigilance, indestructible

Zel-Ensk, the Resilient Spark enters the battlefield with three resistance counters on it.

Equipment attached to Zel-Ensk cost 0 to equip.

GW, Remove a resistance counter from Zel-Ensk: Create a 1/1 white Soldier creature token with vigilance.

"I don't need transport. I need Equipment."
"While he stands, the resistance stands."
3/4
Border Patrol Thopter 3
🎨
Artifact Creature — Thopter Mer-Ikan ✦
Flying

Whenever a creature enters the battlefield under an opponent's control, if it wasn't cast from their hand, put a surveillance counter on Border Patrol Thopter.

T, Remove three surveillance counters from Border Patrol Thopter: Exile target creature with mana value 3 or less.
"Visual on unauthorized entry. Moving to intercept."
2/2
Debt Collector Myr 2
🎨
Artifact Creature — Myr ✦
Whenever an opponent sacrifices a [[Debt Token|Debt token]], put a +1/+1 counter on Debt Collector Myr.
"Payment received. Processing."
1/1
Debt Token
🎨
Token Artifact — Debt ✦
(Debt tokens enter the battlefield with a debt counter on them.)

At the beginning of your upkeep, you lose life equal to the number of debt counters on this permanent, then sacrifice it.
"The Foundry giveth. The Foundry taketh away—with interest."
En-Vidia Processing Core 3
🎨
Artifact ✦
En-Vidia Processing Core enters the battlefield with three charge counters on it.

T, Remove a charge counter from En-Vidia Processing Core: Add CC. Spend this mana only to cast artifact spells or activate abilities of artifacts.

2, T: Scry 2. If En-Vidia Processing Core has three or more charge counters on it, draw a card.
"Every mana crystal they mine is another thought we process."
— Overseer of the Lattice
Expedited Removal Enforcer 5
🎨
Artifact Creature — Construct Mer-Ikan ✦
Flash

When Expedited Removal Enforcer enters the battlefield, exile target creature an opponent controls. Its controller may pay 3. If they do, return it to the battlefield under their control at the beginning of the next end step.
"Due process is for citizens."
4/4
Foundry Myr 3
🎨
Artifact Creature — Myr ✦
T: Add one mana of any color.
"Built to serve. Programmed to obey. Designed to never question."
2/2
Glimmer-Barge 3
🎨
Artifact — Vehicle ✦
Whenever Glimmer-Barge attacks, you may exile target creature with mana value 2 or less until Glimmer-Barge leaves the battlefield. When you do, put a cargo counter on Glimmer-Barge.

Glimmer-Barge can't be blocked.

When Glimmer-Barge leaves the battlefield, you may draw cards equal to the number of cargo counters on it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
No manifests. No witnesses. No returns.
4/3
Gold Token
🎨
Token Artifact — Gold ✦
(Gold tokens enter the battlefield with a value counter on them.)

Sacrifice this artifact: Add C for each value counter on this artifact.
"The only currency the Lattice can't calculate."
Lattice Conduit 2
🎨
Artifact ✦
T, Sacrifice Lattice Conduit: Add two mana of different colors.
"The Lattice connects all. Even those who wish to remain separate."
Lattice Interface 2
🎨
Artifact ✦
Whenever you scry, you may pay 1. If you do, draw a card, then discard a card.

2, T: Scry 2.

U, T: Target Vedalken creature gains hexproof until end of turn.
"The En-Vidia sees all. We merely interpret."
Lattice Monopoly 4
🎨
Artifact ✦
Whenever an artifact enters the battlefield under an opponent's control, you may pay 1. If you do, draw a card.

T: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

"Open standard. Closed committee."
The protocol was free. The foundation that controlled it was not.
Myr Assembly Line 3
🎨
Artifact ✦
T: Create a 1/1 colorless Myr artifact creature token. Activate only as a sorcery.
"Efficiency is measured in units produced, not lives replaced."
Myr Fabrication Protocol 3
🎨
Artifact ✦
Myr creatures you control enter the battlefield with an additional +1/+1 counter on them.

Whenever a Myr creature you control dies, you may pay 2. If you do, create a 1/1 colorless Myr artifact creature token.

4, T: Create a 1/1 colorless Myr artifact creature token with a replication counter on it.
"Efficiency protocol: Replace. Improve. Repeat."
Myr Replicant 2
🎨
Artifact Creature — Myr ✦
When Myr Replicant enters the battlefield, put a replication counter on it.

3, Remove a replication counter from Myr Replicant: Create a token that's a copy of Myr Replicant.
"One becomes two. Two becomes enough."
1/1
Myr Repo Unit 3
🎨
Artifact Creature — Myr ✦
When Myr Repo Unit enters the battlefield, target opponent creates a [[Debt Token|Debt token]].
"Default detected. Initiating collection protocol."
2/2
Night Stalker Thopter 4
🎨
Artifact — Vehicle ✦
Flying

Whenever Night Stalker Thopter attacks, you may have another target creature you control gain flying until end of turn.

Night Stalker Thopter can't be destroyed by damage dealt by creatures with flying.

Crew 2
The pilot took two rounds to the legs. He completed the mission, then flew back to base.
4/3
Processing Myr 4
🎨
Artifact Creature — Myr ✦
When Processing Myr enters the battlefield, draw a card, then discard a card.
"Input. Process. Output. Repeat."
3/3
Redaction-Myr 2
🎨
Artifact Creature — Myr ✦
T: Exile target card from a graveyard. If it was a legendary card, put a redaction counter on Redaction-Myr.

2, T, Remove two redaction counters from Redaction-Myr: Counter target ability from a legendary source.
"What records? There were never any records."
1/2
Resonance Disruptor 4
🎨
Artifact ✦
Resonance Disruptor enters the battlefield with two charge counters on it.

2, T, Remove a charge counter from Resonance Disruptor: Resonance Disruptor deals 1 damage to each creature. Creatures dealt damage this way can't block this turn and their activated abilities can't be activated this turn.

T, Sacrifice Resonance Disruptor: Resonance Disruptor deals damage equal to the number of charge counters on it to each creature. Tap all creatures dealt damage this way. They don't untap during their controller's next untap step.
"It was like my head was exploding from the inside. We all started bleeding. We fell to the ground, unable to move."
— Surviving guard, Fuerte Tiuna
Sanctum of the Despot 3
🎨
Artifact ✦
1, T: Put a shield counter on target legendary creature you control. Activate only if that creature was dealt damage this turn.

3, T: Put two shield counters on target legendary creature you control.
"He tried to escape into the safe room. He didn't make it in time."
— Foundry debrief transcript
Signal Relay 1
🎨
Artifact ✦
T, Sacrifice Signal Relay: Scry 2.
"A brief message. An endless consequence."
Simulated Labor Myr 1
🎨
Artifact Creature — Myr ✦
T: Add C. Put a -1/-1 counter on target non-Myr creature you control. Activate only once each turn.
"Every task it completes is one fewer for you."
1/1
Surveillance Myr 2
🎨
Artifact Creature — Myr ✦
When Surveillance Myr enters the battlefield, scry 1.
"Every movement logged. Every face catalogued."
1/1
Synod Shield 2
🎨
Artifact — Equipment ✦
Equipped creature gets +0/+2 and has vigilance.

Equip 2
"Standard issue. Standard compliance."
The Black Ledger 2
🎨
Legendary Artifact ✦
T: Look at the top card of target opponent's library. You may have that player reveal it. If you do, put an evidence counter on The Black Ledger.

2, T: Name a card. Target opponent reveals their hand. If the named card is in their hand, that player discards it and put an evidence counter on The Black Ledger.

T, Sacrifice The Black Ledger: Each opponent reveals their hand. You may cast a spell from among those cards with mana value less than or equal to the number of evidence counters on The Black Ledger without paying its mana cost.
Every visitor. Every transaction. Every secret.
The Darksteel Wall 4
🎨
Legendary Artifact ✦
Indestructible

The Darksteel Wall enters the battlefield with three construction counters on it.

Creatures entering the battlefield under opponents' control enter tapped unless The Darksteel Wall has fewer than three construction counters.

Creatures your opponents control that weren't cast from their hand can't attack if The Darksteel Wall has three or more construction counters.

At the beginning of your upkeep, put a construction counter on The Darksteel Wall. Each opponent who controls a creature that wasn't cast from their hand loses 1 life for each construction counter on The Darksteel Wall.
"The Mephidross will pay for it. One extracted ore at a time."
— Tromp, the Gilded Sentinel
The Myr Collective 4
🎨
Artifact ✦
Myr creatures you control get +1/+1.

Whenever a Myr enters the battlefield under your control, scry 1.

4, T: Create a 1/1 colorless Myr artifact creature token. If you control five or more Myr, create two tokens instead.
"One Myr is a tool. Five Myr are a workforce. Twenty Myr are a revolution."
Thought-Sync Node 4
🎨
Artifact Creature — Construct ✦
Defender

Thought-Sync Node enters the battlefield with three sync counters on it.

T, Remove a sync counter from Thought-Sync Node: Target player mills two cards.

When Thought-Sync Node has no sync counters on it, sacrifice it and draw three cards.
"Uploading... uploading... upload complete."
0/4
Worker's Pickaxe 1
🎨
Artifact — Equipment ✦
Equipped creature gets +1/+1.

Equip 1
"Tools of labor. Tools of liberation."
Casino of Chance
🎨
Land ✦
T: Add C.

T: Add R or G. Activate only if you've won a gamble this turn.

3, T: Gamble.
"Every game played here fuels the next."
Den of Fortune
🎨
Land ✦
T: Add C.

T: Add R. Spend this mana only to cast spells with gamble or spells that cause you to gamble.

2R, T: Gamble. If you win, add RRR. If you lose, Den of Fortune deals 2 damage to you.
"The house always wins. Unless you ARE the house."
Ep-Styn's Silent Isle
🎨
Legendary Land ✦
Ep-Styn's Silent Isle enters tapped unless you control a legendary creature.

T: Add B.

2B, T: Create a 1/1 black Unforged creature token with a spark counter on it and "This creature can't block."

BB, T, Sacrifice an Unforged: Put a secrecy counter on Ep-Styn's Silent Isle. Target opponent reveals their hand. You choose a nonland card from it with mana value less than or equal to the number of secrecy counters on Ep-Styn's Silent Isle. They discard that card.
"The Glimmer-Barges arrived full. They left empty. The Ledger grew long."
Furnace Processing Gate
🎨
Land ✦
Furnace Processing Gate enters the battlefield tapped.

When Furnace Processing Gate enters the battlefield, scry 1.

T: Add B or R.
The Furnace transforms all who enter—whether they consent or not.
Grove of Equal Measure
🎨
Land ✦
Grove of Equal Measure enters the battlefield tapped.

T: Add G or W.

2, T: Redistribute among two target permanents you control. (Remove all counters from them, then each gets half that many counters, rounded down.)
"In this grove, no tree grows taller than its neighbor."
Oxidda Processing Gate
🎨
Land ✦
Oxidda Processing Gate enters the battlefield tapped.

When Oxidda Processing Gate enters the battlefield, scry 1.

T: Add R or G.
The Oxidda Chain hides efficient pathways for those who know where to look.
Synod Processing Gate
🎨
Land ✦
Synod Processing Gate enters the battlefield tapped.

When Synod Processing Gate enters the battlefield, scry 1.

T: Add W or U.
Data flows through the Seat of the Synod, processed and purified.
Tangle Processing Gate
🎨
Land ✦
Tangle Processing Gate enters the battlefield tapped.

When Tangle Processing Gate enters the battlefield, scry 1.

T: Add G or W.
Where metal meets nature, new paths emerge.
Vault of the Liquid Sun
🎨
Land ✦
Vault of the Liquid Sun enters the battlefield tapped.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast artifact spells.

3, T: Create a Gold token. (It's an artifact that enters with a value counter. It has "Sacrifice this artifact: Add C for each value counter on it.")

When the Lattice fails, only gold remains.
"The Myr-Mind calculates futures. The Vault holds certainties."
Vault Processing Gate
🎨
Land ✦
Vault Processing Gate enters the battlefield tapped.

When Vault Processing Gate enters the battlefield, scry 1.

T: Add U or B.
Secrets pass through the Vault, counted and catalogued.
Waypoint Beacon
🎨
Land ✦
Waypoint Beacon enters the battlefield tapped.

T: Add C.

T, Pay 1 life: Add one mana of any color.
"Follow the light. Find your way."

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